A beginner's guide to Final Fantasy 14 (2023)

By Leif Johnson


How to get started in one of our favorite MMOs.

A beginner's guide to Final Fantasy 14 (1)

Jump to:

  • Before you start the free trial
  • Why you should play FF14
  • How do servers and data centers work?
  • Should you level boost?
  • FF14's combat classes, briefly explained
  • Helpful tips

Final Fantasy 14 has always been a good MMORPG (at least since its 2013 makeover), but over the past few years it's morphed into the best overall MMORPG (opens in new tab) you can play today. It's so good, in fact, that its story has evolved beyond merely being "good for an MMO" and into one that can stand proudly beside any of the singleplayer games from the series.

There's never been a better time to play. Square Enix's Patch 5.3 greatly expanded the free trial for new players from level 35 all the way to level 60, which means you can play through the base "A Realm Reborn" game and 2015's excellent Heavensward expansion entirely for free.

(Video) A Beginner’s Guide To Final Fantasy XIV

Square Enix also trimmed much of the fat from A Realm Reborn's sprawling storyline and introduced some welcome quality of life changes, including the ability to fly in any of A Realm Reborn's zones. Each FF14 expansion has been better than the last, and updates have tightened up some of the original campaign's shortcomings (and help you get through the whole thing more quickly too). Trial players can also play the Au Ra race and the Astrologian, Dark Knight, and Machinist classes, which previously weren't available without buying specific expansions.

These are all great and needed changes. But Final Fantasy 14 can still be overwhelming, so I'm here to help. I've played a lot of Final Fantasy 14—2,200 hours since 2013—and with that experience I've put together this guide to ease the way for both new and returning players.

Before you start the free trial

Square Enix expanded Final Fantasy 14's trial to allow new players to play the Heavensward expansion and to level 60 without paying a penny. The catch there is "new." The free trial won't work if you've ever spent money on your FF14 account before, even if you bought it seven years ago and just piddled around in the starting zones. But if you only had a trial account before Patch 5.3, that trial account should now support the increased level cap from 35 to 60.

The upshot of all this is that it may be wiser to make an entirely new account if you want to play through A Realm Reborn and Heavenward with the free trial. Keep in mind some of the limitations, though:

  • You can't use the Market Boards (which means you can't buy or sell stuff)
  • You also can't join Free Companies, which are FF14's version of player guilds

If you're mainly playing for the story, though (and that's generally a good reason to play FF14), these are sacrifices you should be able to live with. And if you ever decide those limitations are too burdensome? You can remove them by buying the FF14 Starter Edition, which gives you access to the same playable content as the free trial and only costs $20.

Why you should play FF14

Final Fantasy 14's story remains the best reason to play. Much as in a good singleplayer RPG, much of the narrative unfolds in cinematic cutscenes, and its mature themes touch on everything from loss to redemption. Square Enix does a good job of making the members of the large cast come off as real people, and some of the main characters have undergone believable changes over the years. It's only gotten better since launch. The music is also consistently amazing, and, well, all the characters are just frickin' beautiful.

A beginner's guide to Final Fantasy 14 (2)

Beyond that, Final Fantasy 14 has the friendliest community of any major MMORPG. That's not to say you won't stumble across the occasional toxic jerk, but based on personal experience, they're nowhere near as common as they are in World of Warcraft's heroic dungeons or The Elder Scrolls Online's Veteran content. FF14 even has a commendation system for rewarding players who are especially skilled or helpful, so there's some incentive to be kind.

FF14 does have an endgame loot grind, but it never feels as essential as it does in a game like World of Warcraft. You can play FF14 largely as you would any single-player RPG—aside from the fact that you do have to participate in some raids or dungeons to progress the story—but it doesn't pressure you to participate. That's partially because there's such a ridiculously wide range of other things to do:

  • Unlocking the many raids and trials
  • Getting involved in player housing
  • Participating in the many forms of instanced PvP
  • Getting involved in the rich crafting scene
  • Joining "hunts" to fight powerful open-world bosses
  • Racing your chocobo against other players
  • Getting hooked on a collectible card game
  • Challenging other players to a few rounds of Mahjong

And that's not even touching on the glamour system, which allows you to dress up your character in virtually any way you want. Some players call the glamour system the "true" endgame.

Best of all, you can do all this and level every single combat and crafting class on the same character. To play another class, you simply need to equip the weapon associated with that class. And you should do everything on one character, too: There's really no reason to make a traditional "alt" in Final Fantasy 14.

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Sounds great, right? Alas, there are some downsides, and the biggest one is that Final Fantasy 14 does an awful job of making a good first impression. The story for the core A Realm Reborn experience is the weakest of the bunch by far, and it'll probably take you more than 100 hours to finish even with the streamlining from Patch 5.3. It's such a slog that I know of many players who've quit long before they got to the parts that keep so many players raving about FF14, which typically begin at Heavensward. For that matter, most classes simply aren't as fun or as fast-paced in the early levels as they are from 60-80.

It's also sometimes a pain in the ass to play with your friends (which I'll discuss in the next section), and Square Enix's "Mog Station" site for managing your account isn't exactly intuitive, to put it lightly.

(Video) FF14 - 2022 Complete Beginner's Guide! (Final Fantasy 14)

FF14 also may not satisfy you if you're looking for a deep challenge unless you're willing to devote time to endgame "extreme" and "savage" content. Even then, most of the normal content is relatively easy compared to what you'll find in, say, World of Warcraft, and most of the biggest challenges rely on knowing when to stand in a specific spot. A single misstep can often mean the difference between life and death. On the bright side, this is partly what fuels the comparatively friendly atmosphere: You can often correct a poorly performing player with a smart piece of advice.

How do servers and data centers work?

FF14 players play on individual servers, which are grouped into specific data centers. Specific data centers exist for North America, Europe, and Japan, but you can create a character on any of them regardless of where you live.

If you want to play with friends who already play FF14, you'll have to be in the same datacenter with them. Otherwise, you'll never see or be able to talk to them in-game. (For that matter, adding friends across servers is a bit of a pain in the ass because you both have to be online at the same time. It requires some out-of-game coordination.) Socially, at least, it's one of the big downsides of playing FF14 compared to World of Warcraft or Elder Scrolls Online, where there's usually a way to talk to or group with friends regardless of which server they're on.

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Data Centers have their upsides in terms of options. In my case, I play on the Ultros server, which puts me in the Primal data center. By going to any of the big Aetheryte crystals in the three major starting cities, I can travel to any of the seven other servers on my data center, either to find better prices for items on those servers' market boards or to participate in organized "Hunts" with other players.

Should you level boost?

Because Final Fantasy 14 doesn't let you access certain zones or expansions until you're at a specific spot in the story, reaching the level cap of 80 can still take hundreds of hours—even in the wake of the extensive streamlining in Patch 5.3. Square Enix lets you work around this by buying a number of boosts on its Mog Station site.

Boosting a class to 70 (the beginning of Shadowbringers) typically costs $25. Boosts that complete the story get more expensive the more recent the expansion: A Realm Reborn costs $11, Heavensward costs $18, and Stormblood costs $25. Just to emphasize: If you're a new player and you want to start playing the Shadowbringers expansion today, you'll have to buy all that.

Pressed for time? I recommend skipping at least A Realm Reborn. You miss out on a ton of the story if you buy all of them, of course, so you won't have much of a clue about the dynamic between characters when you arrive in Shadowbringers. (Fortunately, Shadowbringers is largely a self-contained story.) That said, you can watch all the major cutscenes by going to an inn and interacting with a piece of furniture labeled "The Unending Journey."

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If you want to play with high-level friends close to the level cap now (or you simply don't want to slog through so much story), though, this is the way to go. You can always go back and unlock dungeons, trials, and raids that weren't included with the boosts later on.

FF14's combat classes, briefly explained

As a reminder, one of the coolest things about Final Fantasy 14 is that you can play every single combat (and crafting) class on the same character. All you need to do is switch out your weapon and set up gear presets in your character panel. Here's a rundown of all the combat classes, which I've grouped into FF14's own groupings of tanks (who keep enemies from attacking other players and can take a lot of damage), healers (who heal), and DPS (classes that mainly deal damage).


Warrior: Warriors run around chopping up enemies with giant axes, and typically that'd be a DPS class in another MMO. They're tanks here, though, and they make for pretty good ones, too.

Paladin: Paladins are your classic "sword and board" tanking class. If you're into no-nonsense, easily understandable tanking, this is the way to go.

Dark Knight: Like edgy, kinda emo warriors? Try a Dark Knight. It's a complicated class, but the greatsword-swinging aesthetic is great.

Gunbreaker: Gunbreakers wield gunblades, and they're a great class for players who want to play a tank that "feels" like a DPS class.

(Video) FINAL FANTASY XIV: Starter Guide Series - Episode 0: Intro


White Mage: No other healer in FF14 has the raw healing power of the White Mage. It also does fantastic AOE damage. A good choice if you're new to healing.

Astrologian: Astrologians are cool because they perform a lot of abilities by pulling cards from a floating tarot deck. Unlike the White Mage, the Astrologian places just as much emphasis on damage mitigation as on raw healing.

Scholar: Scholar is a challenging class, in part because you have to juggle a pet's abilities along with your own. Master it, though, and people will love you. Levels simultaneously with the Summoner class, so you get a "free" DPS job.

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Melee DPS

Monk: Like to punch things? This is your class. It's currently one of the best damage-dealers in the game, but keep in mind that many abilities require you to stand at a specific spot by an enemy in order to deal maximum damage.

Dragoon: Dragoons wield lances and have some of the coolest looking attacks in the game. Some of these abilities lock them into animations, though, which led to a joke that they're "floor tanks." It's better than it used to be, but it's still something to be wary of.

Ninja: A fast-paced, fun, deadly damage class… that's also known for requiring good ping. (It's also my main). Uniquely, some major Ninja skills require "spelling out" words with the characters Ten, Chi, and Jin, so lag can severely hamper your performance.

Samurai: Does ridiculously good damage at the moment, and also has a relatively simple rotation, to boot. Sometimes frowned on because it's a "selfish" class, meaning it's all about damage and little utility for the rest of a group.

Physical Ranged DPS

Bard: If you're way more into supporting other players than doing damage, go Bard. The damage is pitiful, but Bards can play several "songs" that boost damage or stats.

Machinist: Like shooting guns in your fantasy MMORPG? Level a Machinist. And if you want more guns with your guns, you can lay down a turret.

Dancer: Yes. you dance with this class… while slinging around some deadly bladed chakrams. It's quite fun! Two of the strongest abilities require performing what's essentially a QTE prompt.

A beginner's guide to Final Fantasy 14 (7)

Magical Ranged DPS

Black Mage: Black Mage is all about explosions! It's utterly devastating in the right hands, but it does have a fairly complicated rotation. Black Mages also aren't very mobile, which is a bit of a pain in the movement-heavy fights of Shadowbringers.

Summoner: Summoners are all about summoning creatures and dishing out pain with damage-over-time abilities. They also level simultaneously with Scholars, so you get a "free" healing class if you level one.

Red Mage: Red Mages wield rapiers and cater to players who like to play with a mix of melee and ranged magic damage. Along with Summoners, they can also resurrect other players, which helps ease some of the burden on healers.

(Video) A Beginners Guide to Final Fantasy 14: A Realm Reborn

Blue Mage: Blue Mages are kind of cool in that you go out into the world and learn spells from enemies you fight. Unfortunately, they only level to 60 and you can't run random dungeons with them. It's more of a "personal challenge" class, as they have their own instanced boss fights for testing your skills.

Helpful tips

  • Final Fantasy 14 has eight crafting classes and three gathering classes that you level separately like regular combat classes. (They even have their own storylines!) If you plan on leveling more than one of them—and you should—don't vendor or sell your gear for these classes once you've outleveled it. You can use the same gear for all crafting and gathering classes. In other words, once you've leveled your Carpenter, you can use almost all of the same gear to level your Alchemist.
  • FF14 has gorgeous and flashy combat effects… that can make it super hard to figure out what's going on in an Alliance Raid or Trial with other people, particularly if you play a melee class. To make these fights more manageable, I recommend limiting combat effects for everyone but yourself. To do this, hit Escape, go to Character Configuration, Character, and then select "Show Limited" in the Party section of "Battle Effects Settings."

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  • If you want to be where the action is, set your "home" to Limsa Lominsa, the starting city for the Maelstrom faction. (You don't have to be a member of the Maelstrom to do this.) It's FF14's de facto hub in part because Limsa's Market Boards (where you buy and sell stuff) are literally right beside the main Aetheryte Crystal. Reaching them in other cities tends to involve a bit of a jog.
  • Familiarize yourself with raid strategies. FF14's community is friendly enough to deal with multiple "wipes" on a boss, but things go more smoothly when everyone knows what they're doing. If it's your first time in a dungeon or trial, say so, and players will be a lot more forgiving. I prefer to think of FF14's boss fights as being like dances: Learn the right moves, and you'll generally be okay. My favorite video resource for learning fights is YouTuber MTQCapture (opens in new tab) (or Mizzteq), who crafts short, no-BS guides that explain everything you need to know about a fight, and usually in only five or so minutes.

  • Want to level quickly? First, make sure you do all the quests in the "Main Scenario Questline," which is always visible in the upper-left corner of your UI. It gives the best XP and gear by far. At Level 17, you can unlock the Palace of the Dead (opens in new tab), a roguelike "Deep Dungeon" you can run over and over again for a hefty chunk of XP when you complete it until Level 50. The Palace of the Dead uses a separate leveling system, and you'll get the best XP (and fastest queues) if you queue for floors 51-60, but you'll have to unlock them first. Beginning at level 61, you can use a similar dungeon called Heaven on High (opens in new tab) to level. In that case, you'll want to grind through floors 21-30. Beyond that, be sure to do your daily "roulettes" through the Duty Finder for random trials, raids, dungeons, and PvP, which you'll see by pressing "U."
  • Fast travel is super easy in Final Fantasy 14, although it costs a handful of gil every time. Make sure you attune to every single aetheryte crystal you find—the big blue crystals in the middle of major towns—and you can teleport them at will afterward. This is also true within major cities, which have smaller aetheryte crystals in addition to the big ones. They'll make it a lot easier to get to specific districts when you're in a rush.
  • Watch for quest markers with blue backgrounds. These quests generally unlock something, whether it's a long questline, dungeons, cosmetic items, and a host of other things. There's a ridiculous amount of good locked content in FF14, and I know from experience that you can play through most of the game without even knowing it's there. If you don't mind spoilers, here's a handy list of everything you can unlock (opens in new tab).

A beginner's guide to Final Fantasy 14 (9)

  • At level 30, you can use your Chocobo mount as an ally in combat by summoning them with Gysahl Greens. You can spec your Chocobo to be either a tank, healer, or DPS, but in my experience, healing is the most effective use of the skill points. Remember to keep them out while you're questing and you'll find combat much more manageable.
  • Final Fantasy 14 supports a "Novice Network" chat channel where experienced players who've earned Mentor status impart advice to newcomers with questions. Any player with a crown next to their name can invite you to the network. The experience varies wildly from server to server (opens in new tab) though, as some servers have incredibly helpful mentors and some seem more interested in using it as a chatroom.
  • When upgrading gear, it's almost always wise to prioritize item level over stats. Also, when buying gear with the "tomestone" tokens you get from instances or through the Duty Finder, aim to replace your weapon first and then your chest and leg pieces.
  • Bummed by being stuck in a long queue? Switch to a different class and level it through class quests and FATEs (dynamic events) while you're queued as another class. FF14 is good at making the most out of your time. Also, don't bother using the Duty Finder to queue for Extreme or Savage raids. You'll be waiting for an eternity. Use the Party Finder instead.

Leif Johnson

See comments


What is the best beginner DPS class in FF14? ›

Archer is by far FF14's easiest class for beginners to start with in FFXIV. As a ranged DPS, Archers can move freely while attacking. This means that they're able to get in attacks when melee DPS cannot.

How long does it take to get to 100% Final Fantasy 14? ›

If you just want to complete the main story, A Realm Reborn, you're looking at roughly 120 hours of playtime, and that's not including any of the expansions.

Is FF 14 good solo? ›

Poveromo reckons Final Fantasy 14's expansive story has always been geared towards the solo experience, and all three believe Square Enix's game is worth the journey for solo players. In fact, Poveromoand Zepla urges traditionally solo players to step out of their comfort zone for Final Fantasy 14.

What is the most powerful class in Final Fantasy 14? ›

Black Mage

Of all the selfish damage dealers in FF 14, Black Mage may just be the most selfish and the most powerful.

What is the easiest role in FFXIV? ›

From the easiest to hardest with jobs relative to its own category:
  • Ranged DPS : Summoner. Machinist. Dancer. Bard. ...
  • Tanks : Warrior. Gunbreaker. Paladin/Dark Knight. ...
  • Healers and Red mage: Sage. White mage. Red mage. ...
  • Melees and Black Mage:
29 Mar 2022

What is the easiest job to play in FFXIV? ›

Final Fantasy 14: Best Jobs For Beginners, Ranked
  • 9/9 Samurai (Job)
  • 8/9 Reaper (Job)
  • 7/9 Sage (Job)
  • 6/9 Dancer (Job)
  • 5/9 Conjurer (Class, White Mage Job)
  • 4/9 Gladiator (Class, Paladin Job)
  • 3/9 Lancer (Class, Dragoon Job)
  • 2/9 Thaumaturge (Class, Black Mage Job)
18 Dec 2021

Can you finish Ffxiv in a month? ›

Somehow, Sakaguchi has beaten the critically acclaimed MMORPG Final Fantasy XIV free trial in only a month, which includes the entirety of A Realm Reborn AND the award-winning Heavensward expansion up to level 60 with no restrictions on playtime. Doing so is no joke.

How long can you play Final Fantasy 14 for free? ›

Once players activate it the free login period will run for four days, giving them a maximum of 96 hours of gameplay if they play non-stop after starting the trial. The period is just long enough for players to beat three Final Fantasy 14 expansions, if they forgo sleeping and eating entirely.

How long are all cutscenes in Ffxiv? ›

The Praetorium dungeon of Final Fantasy 14 is infamous for including 40 minutes of unskippable cutscenes, making players often have to multitask.

Is FF14 still worth Playing 2022? ›

FFXIV is still worth playing in 2022. Yes the game failed upon its initital release, but they came back better than ever with the Realm Reborn expansion pack and all of its current and future DLC releases.

Can you play FF14 by yourself? ›

However, you may be shocked to find out that Final Fantasy XIV is entirely playable solo. The main campaign and all the expansions are actually designed for solo play. Even if you have a party of friends, you won't be able to take them into the main scenario missions.

Can you solo FF14 as a healer? ›

Single healing is supposed to be done when you overgear the content. Sage already has a solo up on both extremes too. This isn't too surprising though. All of the healers are capable of soloing ultimate level content.

Can you solo as a white mage? ›

White Mage

Keeping yourself topped up on health is just one of the White Mage's strong suits, but their buffs and decent single-target damage help them climb to the top as one of the best options for solo players.

Which is Better Red Mage or Black Mage? ›

In short, Black Mage is the best overall job because of its damage potential and convenience. However, if you want a more well-rounded character, Red Mage could be the one. Those who like juggling monsters and don't mind a challenging class to master can pick Summoner.

What's the best Healer in FFXIV? ›

#1 - Astrologian

Those cards, if applied right, can result in competitive speed clears of formidable bosses in FF14. Their entire kit revolves around juggling those cards perfectly, healing their allies, and doing individual DPS themselves.

What job should I pick FFXIV? ›

The best way to start is by picking your starting role; you can choose to be a resilient tank, a supportive healer, or a powerful DPS (damage per second). If you decide to go for a DPS role, you will then have another choice to make, Melee DPS, Physical Ranged DPS, or Magic Ranged DPS.

Is Sage easy to learn FFXIV? ›

That's the most aggressive spell the Sage has, dealing AoE damage and healing at the same time. It's not easy to learn because you'll have to get used to its small range. It only has a 25-yard range, similar to the main damage spell, Dosis. Use Soteria's buff before Toxikon if you need more healing.

Is Monk easy to play FFXIV? ›

Although Monk is easy to learn, it can be difficult to master and has a skill ceiling that allows players to tinker and optimize their ability rotation to achieve maximum damage in any situation.

Is Bard easy FFXIV? ›

Bard is one of the easiest jobs in the game so I definitely recommend it. Bard would seem simple at a glance because you actually just spam a single GCD most of the time. Quite early on, you get some DoTs to keep up and it's easy to get distracted by mechanics and fail to refresh them before they expire.

What tank has the easiest rotation in FFXIV? ›

Paladin. Paladin (starting class Gladiator) is by far the easiest tank to pick up and learn. It's available as a starting class, so you can learn the job from Level 1.

How do you become a Red Mage? ›

Once you reach level 50, however, the Red Mage becomes available in Ul'Dah – The Steps of Thal. Just accept the quest “Taking the Red.” Finishing “Taking the Red” will unlock the Red Mage in FF14. And unlike base game classes, the Red Mage begins at level 50.

Is FFXIV pay to win? ›

nope. they have made sure there is no way to pay to win. they do have story/job jump potions so you can start with folks at whatever the highest expansion is, however that is only useful if you have played before or really want to jump in with friends that will teach you the way.

Why does FFXIV charge monthly? ›

The two jobs of post-play or post-sale payments to a company is to (1) pay off the initial development, and (2) make profit such that new content development is possible. FFXIV opted for subscription, and will continue to do so, basically because they want to keep a publishing calendar, and that's the best way.

Is ff14 free trial worth it? ›

FFXIV Free Trial - Should You SKIP it and Buy The Game directly?

Can you play FFXIV without a subscription? ›

Is FFXIV free to play? In short, no, FFXIV is not free to play. In a similar vein to rival title World of Warcraft, Final Fantasy 14 relies on a subscription-based service. Even if you buy a physical copy of the base game, you will need to pay monthly to continue your adventure.

Is ff14 free again? ›

Still, we're talking about more than 100 hours of story quests for free -- more than that if you want to level into multiple classes or if you're a fan of side quests. Now, anyone with a PC, PS4 or PS5 can once again experience the base game and Heavensward expansion for free.

What is the longest cutscene in Ffxiv? ›

If I could ask for one thing in Endwalker, I would ask for breaking the world record of the longest cutscene. This record is currently held by MGS IV (71 minutes). "Parting Glass" in FF XIV is +/- 45 minutes long.

Is ff14 story worth? ›

In the game you become the Warrior of Light and help deliver the realm from darkness, a plot not too unfamiliar for fans of the series. Like other online games, it can feel like the right time to play has passed, but "FFXIV" is absolutely worth jumping into in 2021.

Is Stormblood longer than Heavensward? ›

All expansions are significantly shorter than ARR, seeing as all other expansions have only 10 levels to fill out. Heavensward is long in comparison to the other expansions. Stormblood is definitely shorter, probably the shortest (?) from what I am guessing. ARR > HW > SHB > SB for length.

Is ESO better than FFXIV? ›

Yes, Final Fantasy XIV does have a better story overall, but if you are someone who is new to either franchise and just looking for an MMO to play, then Elder Scrolls Online is the one to pick. The story does rely on existing lore, but the manner it's placed in the story makes it easier to understand.

How many people are playing FFXIV? ›

It is estimated that FFXIV has a total player count of around 40 million registered players most of those are from American States followed by EUROPE and JAPAN players.

Is ff14 still popular? ›

Final Fantasy XIV is one of the biggest MMOs on the planet in 2022, with millions of players daily, and it recently released its latest expansion, Endwalker.

What dungeons can you solo Ffxiv? ›

As a general rule: Dungeons from A Realm Reborn (levels 15 to 50) can be reliably taken on solo from about level 70. Dungeons from Heavensward (levels 51 to 60) can be reliably taken on solo from level 80.

Can you play Final Fantasy XIV offline? ›

Unfortunately, the simple answer is no; Final Fantasy XIV doesn't have an offline mode. But for fans of a more single-player experience, the game definitely has a lot to offer. For example, most of the story missions and Main Story Quest of Final Fantasy XIV are single-player experiences.

Does Ffxiv have solo dungeons? ›

Starting with patch 6.1, which is set for release in April, the Trust System that allows a solo player to tackle main scenario dungeons with a squad of non-player characters will be expanded.

Does race matter FFXIV? ›

It is worth noting that your choice of FFXIV race doesn't matter too much outside of looking cool or cute, though this is a very important aspect to some.

Is red mage a good solo class? ›

Out of all the Caster DPS jobs, Red Mage offers the most balanced in terms of damage and utility. Being one of the two DPS jobs that can raise incapacitated party members and heal themselves with a GCD action, Red Mage is a go-to choice for anyone who wants to solo content but is averse to tanking.

What raids can you solo in FFXIV? ›

Alliance raids and normal raids are the way to go if you want to raid solo. If you want reliable people, make a static or join an FC. If you want to do stuff on your own, then I suggest you go Warrior and unsync everything and go in as a level 90.

What class has the easiest rotation ff14? ›

Machinist is pretty easy to play. It's just your typical 1-2-3 rotation while hitting stronger abilities on cooldown. Bard and dancer has to watch for RNG procs and melee classes are a bit more complicated and have positionals.

Who does the most damage in FFXIV? ›

Based on the current rankings, Machinist has the highest personal DPS out of all three Physical Ranged jobs. The damage output is calculated on several metrics, but the most notable ones are personal and raid DPS.

What are the DPS classes in FFXIV? ›

Final Fantasy 14 Shadowbringers: All DPS Classes, Ranked
  • 11/11 Blue Mage.
  • 10/11 Monk.
  • 9/11 Ninja.
  • 8/11 Samurai.
  • 7/11 Red Mage.
  • 6/11 Bard.
  • 5/11 Summoner.
  • 4/11 Dancer.
6 days ago

Does Ninja have good DPS FFXIV? ›

Due of the ranged nature of our Ninjutsus and them having charges, Ninja is the most flexible and most mobile of all the melee dps.

Is Bard easy Ffxiv? ›

Bard is one of the easiest jobs in the game so I definitely recommend it. Bard would seem simple at a glance because you actually just spam a single GCD most of the time. Quite early on, you get some DoTs to keep up and it's easy to get distracted by mechanics and fail to refresh them before they expire.

Do you do more damage from behind Ffxiv? ›

Short answer: No difference. Longer answer: Back when we had accuracy, there used to be a penalty to your accuracy for attacking from the front (or a bonus from attacking from flank/rear, depending on how you look at it).

What tank has the easiest rotation in Ffxiv? ›

Paladin. Paladin (starting class Gladiator) is by far the easiest tank to pick up and learn. It's available as a starting class, so you can learn the job from Level 1.

Is dancer easier than Bard? ›

I think neither are super difficult, but dancer is generally considered one of the easiest jobs to play. Right now, bard is in a much better spot damage-wise than dancer, with dancer being by far the lowest dps currently. That said, in most cases, you're fine with either one. I would play which one you enjoy more.

What's the best healer in FFXIV? ›

#1 - Astrologian

Those cards, if applied right, can result in competitive speed clears of formidable bosses in FF14. Their entire kit revolves around juggling those cards perfectly, healing their allies, and doing individual DPS themselves.

Which tank is best FFXIV? ›

Gunbreaker is the newest and, even in Patch 6.2, remains arguably the best tank in FFXIV. It's the Swiss Army Knife of the bunch: a tank that offers a little bit of everything but especially excels at cutting stuff apart.

Why is blue Mage a limited job? ›

It's given the “limited Job” moniker because it comes with several restrictions. You can't progress through the main story quests or queue into a Duty as you normally would, among other things. However, Blue Mage is given its own questline, instanced challenges, and Duty list to clear alongside other Blue Mages.

What job should I pick FFXIV? ›

The best way to start is by picking your starting role; you can choose to be a resilient tank, a supportive healer, or a powerful DPS (damage per second). If you decide to go for a DPS role, you will then have another choice to make, Melee DPS, Physical Ranged DPS, or Magic Ranged DPS.

Does race matter FFXIV? ›

It is worth noting that your choice of FFXIV race doesn't matter too much outside of looking cool or cute, though this is a very important aspect to some.

What level should I be to become a Ninja Ffxiv? ›

Once you reach level 30 as a Rogue, you can unlock the Ninja Job. That's all for now, folks!

What level is Dragoon? ›

It is this penetrative power that characterizes the dragoon. In order to become a Dragoon, characters must have a level 30 Lancer and a level 15 Marauder.

What is a good DPS Ffxiv? ›

Best Melee DPS - Reaper

Melee DPS characters are best for players who want to hit enemies for as much damage as possible while being right in the thick of battle alongside the Tanks. Five Melee DPS jobs are available in the game: Monk, Dragoon, Ninja, Samurai, and Reaper.


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